Sony and its Playstation 4 Chose Gaming Culture Over Profit
Sony | Protecting Gaming Culture
E3 has passed, and in its wake stances have been made. Clearly, each console manufacturer is taking a fundamentally different philosophical approach in dealing with games and its distribution. With Sony’s stance on used games, many gamers are lauding them as defenders of consumers and resistive to corporate greed. Now, I say we shouldn’t put Sony on such a high pedestal, they are still a company, they still have shareholders, and they are out to make a profit. As Microsoft takes its stance on potential profit and defending the industry from potential losses with the Xbox One, Sony takes a much higher stance, the protection of gaming’s fundamental culture.
Xbox One DRM | Preventing the Free Flow of Information
Imagine a world in which children aren’t allowed to trade their goods. In this world, if a kid buys a comic book, only he himself may read it. If his friend buys a music CD, only she herself can listen to it. What would become of these kids, with relatively low income, not allowed to indulge in arts that they cherish so dearly? Would we get comic writers such as Brian Michael Bendis or Scott Snyder? Would we get musicians such as Jack White or even the Beatles? This is speculative, sure, but it can’t be denied that a fundamental shift in information sharing would have led them in potentially different paths.
Growing up, my cousin and I would constantly be sharing games amongst one another. Would my passion for gaming have flourished to the point where I literally blog about its cultural impact? Maybe, maybe not, but what is certain is that my experiences with games would have been more limited. I remember one time I was on a flight, and there I met a kid with a Gameboy Advance. We decided right then and there to trade games. In doing so, I was given the opportunity to experience something totally new, something that I had been wanting to experience, but couldn’t afford. It’s moments like those that Microsoft will be hindering with their Xbox One.
Granted, rumors on what the Xbox One will do in regards to sharing and used games happens to be a bit up in the air, so the entire premise of this post may be moot. Regardless, some reports state that they will block all used games, some say that they will allow ten of your friends and family to play those games, but what we do know is that things are unclear. What is certain is that Sony won’t be doing that, but what’s more surprising is that earlier this year Sony had every right and opportunity to do so.
Sony Has DRM Patents but Decides Not to Use Them.
In January, Sony patented new technology that would link discs to consoles, and then to user accounts, effectively making the use of used games impossible. They own those patents, they invested in the development of those patents, but decided not to use them. They were given that power, but in the recent episode of Podcast Beyond, Shuehei Yoshida, president of Sony Worldwide Studios said that harming this relationship with consumers and retailers was detrimental for the industry, i.e. they want to keep things the way they are. They drew a line, they went out and said it’s not worth the potential profit to prevent the next Nate Fox or Cliff Blezinski from coming up. Trading, sharing, conversing is so intrinsically part of the gaming culture that blocking it would terribly damage that. The Xbox One may potentially do just that.
Overall I commend Sony, they made a very tough decision, one that brought a lot of pressure from publishers, investors, as well as personal desire to be more profitable. Granted, this could have been a major marketing ploy to gain the hearts and minds of consumers, but I personally have a gut feeling that they are more earnest in their ambitions. After listening to Jack Tretton and Shuhei Yoshida, they genuinely care about the gaming culture, and know that they hold a lot of power and responsibility in shaping that culture. They have chosen to preserve it with the Playstation 4.