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Polygonal Slant | December 17, 2017

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The Playstation 4 Conference: Likes and Dislikes.

The Playstation 4 Conference: Likes and Dislikes.
Imad Khan

I just finished watching the Playstation 4 press conference, all two hours of it. Suffice to say, I was rather impressed with the conference over all. It painted a pretty picture of the future and made me excited with what’s coming next generation.



What Sony Did Right.

Sony stuck with the games. Past E3 press conferences have been watered down with motion controls and casual games. For the hardcore gamer as myself, I was thrilled to see very little motion controls and tons of amazing action. Guerrilla’s new game, Killzone: Shadowfall looked absolutely fantastic. The stop and pop gameplay was there, but inside a futuristic city. Gone are the grey and dust of Killzone games of past. I think it was a good departure for Guerrilla Games. I was hoping the studio would move on to a new IP, but maybe later in the Playstation 4’s life cycle.

I was really happy to see Evolution Studios move on to a new IP. Drive Club looks very promising. The concept’s fresh, and I can already invision a group of my friends taking on other clubs towards leaderboard dominance.  I am interested to see how the game plays. Will it be more sim-like or more arcade.


I was absolutely thrilled to see Sucker Punch take the reigns of the inFAMOUS franchise once again. I’m a huge inFAMOUS fan, I rate inFAMOUS 2 as one of my most favorite games of all time. To see a new take, with an overbearing government taking over, and super beings being able to fight back for their freedom, let’s say it’s a libertarians dream come true.


I was surprised to see Capcom there. Capcom showed an absolutely amazing demonstration of their game, tentatively titiled Deep Down. Everything looked so visceral. Being able to attack a dragon, and see the beast fall back, watching it felt satisfying and powerful. Also, Capcom mastered fire in their demonstration. The fire looked brutal, and I felt the heat pulsate around me and the hairs on my arm stood up.

Deep Down


Lastly, I was most happy with Gaikai. They came out swinging, talking like a startup, but with corporate cash to back them up. It was really the best of both worlds. They laid out these tremendous plans for full integration between all devices and the Playstation 4. It’s insane that I can start playing games as they download. It’s also awesome that they have a dedicated processor to deal with downloads as I play games. It’s like Sony went into my mind, found out what I found annoying, and addressed them. It was interesting to see that the Playstation 4 will predict what I want to play, and have the demo ready. We’ll see how it turns out. I was happy to see that off screen gameplay with the Vita. It’s similar to the Wii U, but with a better screen. I am interested to see how developers deal with the lack of an L2, R2, L3 and R3 buttons, but I guess we will have to see what happens this June during E3.




What Sony Did Wrong:

It’s really hard to find much wrong with this press conference. Sure it ran too long and there was a tad too much rhetoric, but ultimately they showed a ton of games. I was disappointed to not see the actual PS4. I’m interested as to how the box will look in my media room. I was also upset that Jack Tretton of Kazuo Hirai weren’t at the conference. Where am I going to get my new Kaz Gifs now? Also, I was hoping to see the functionality of the new Dualshock 4. What’s the point of the touch pad on the controller? What will it entail? Most of these questions will probably be answered during E3.

That’s probably the reason they didn’t show off absolutely everything, I assume they’re holding a few things close to their chest to present during E3. Hopefully we will also see more plans for the Vita, the SEN, and Playstation Mobile.

What did you like most about the conference? Sound off below.

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